Stooge Reviews: Hench
Hench
(AiT/Planet Lar • 80 B&W Pages • $12.95) tells the tale of, well, a
henchman. You know, one of the nameless grunts employed as cannon
fodder by the big supervillains. Only in this book we get a name
as well as a story to go along with the muscle. Mike Fulton is a
down-on-his-luck ex-football player trying to make enough money to
support his family, and trying to find a substitute for the thrills of
the game. He thinks he's found an answer to both of his needs
when an old friend approaches him with an offer: Henching.
Of course, as anyone who's read superhero comics knows, henching isn't
a very glamorous gig. More often than not, it's a path to prison
or the infirmary, not easy street. Still, unsure of what else to
do, Fulton continues to take his lumps, which gives us a chance to see
the varied villains writer Adam Beechen and artist Manny Bello have
come up
with. But beyond the riffs on classic bad guys, Beechen and Bello
have crafted an engaging character in Fulton: He's not always
likable--heck, midway through the story he's downright despicable--but
he still manages to hold our sympathy for the most part.
The obvious comparison for such a character-driven examination of the
superhero genre is Kurt Busiek's
Astro City. And
although
Hench
is a bit darker in content and tone than
Astro City,
the
story of Mike
Fulton is one I could easily imagine Busiek working into his
series. Not because
Hench is derivative of
Astro
City or any
other comic, but because
Hench shares a certain
approach--a certain
spirit--with that series. Reading
Hench, you get
the sense
that Beechen
has a genuine love for superhero comics, as well as an overactive
imagination
that couldn't stop wondering about the parts of the story we never got
to see.
There were a lot of little details that I loved about this book:
the full-page homages to classic comic book covers (and the little
arrows pointing out Mike in each of them); the discussions about the
different villains and why you did or didn't want to work for them; the
story structure, which shifts back and forth between present and past
very effectively, thereby heightening the tension of the situation
Fulton finds himself in. Only one story element didn't ring true
for me--the scene where a hero loses control and everything is covered
up by the media. Given the way that the press goes after
celebrities and politicians, I find it hard to believe that a superhero
causing so much destruction would be given a free pass.
As for the art, it's definitely the weakest part of
Hench.
Bello's work is
unpolished and, in many cases, seems unfinished. Many panels look
like rough layouts rather than finished pencils, and there's much too
much empty space throughout the book. There are moments where you
get a sense of the promise Beechen and publisher Larry Young refer to
in
this
CBR interview ("
'the bastard child of Brian Bolland and Paul
Grist"? I don't see it, although I would like to see Bello on
Man-Thing based on this
sample page), but most of the time the artwork
feels sloppy and
rushed. (And perhaps much of the artwork
was rushed:
According to
this
Comic Pimp column, Bello was hurrying to meet his
deadline.) Here's an example of a page that felt particularly
slapdash (taken from CBR; the narrative captions are missing, but
otherwise this art looks exactly the same as what appears in the
printed graphic novel):
Notice how the structure of the pavilion changes from the first to the
last panel (where did that extra level of columns come from?)
Notice the crude, half-rendered outlines meant to suggest security
guards in the third panel. Notice the bizarre, amateurish anatomy
throughout. This is not the work of an accomplished
professional. There are occasional instances where Bello rises
above such clumsy, inconsistent art (mainly in the detailed texturing
he lavishes on the Batman analogue the Still of the Night), but the
overall effort is one that mars the book.
Complaints about the quality of the art aside,
Hench is
still a worthwhile, enjoyable book. I'd recommend it based on the
strength of the story alone, but be sure to click through some of the
links above to see if the art is a deal-breaker for you or not.